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Module extensions

Namespace that comprises extensions by WebGL version (also cleans up documentation).

Index

Variables

Const WEBGL1_EXTENSIONS

WEBGL1_EXTENSIONS: Array<string> = ['ANGLE_instanced_arrays','EXT_blend_minmax','EXT_color_buffer_half_float','EXT_disjoint_timer_query','EXT_frag_depth','EXT_sRGB','EXT_shader_texture_lod','EXT_texture_filter_anisotropic','OES_element_index_uint','OES_standard_derivatives','OES_texture_float','OES_texture_float_linear','OES_texture_half_float','OES_texture_half_float_linear','OES_vertex_array_object','WEBGL_color_buffer_float','WEBGL_compressed_texture_astc','WEBGL_compressed_texture_atc','WEBGL_compressed_texture_etc','WEBGL_compressed_texture_etc1','WEBGL_compressed_texture_pvrtc','WEBGL_compressed_texture_s3tc','WEBGL_compressed_texture_s3tc_srgb','WEBGL_debug_renderer_info','WEBGL_debug_shaders','WEBGL_depth_texture','WEBGL_draw_buffers','WEBGL_lose_context',]

All extensions specified for WebGL. This array is used to verify extension queries in WebGL contexts. Most of these extensions should not be queried in WebGL2.

Const WEBGL2_DEFAULT_EXTENSIONS

WEBGL2_DEFAULT_EXTENSIONS: Array<string> = ['ANGLE_instanced_arrays','EXT_blend_minmax','EXT_frag_depth','EXT_sRGB','EXT_shader_texture_lod','OES_element_index_uint','OES_standard_derivatives','OES_texture_float','OES_texture_half_float','OES_vertex_array_object','WEBGL_depth_texture','WEBGL_draw_buffers',]

WebGL extensions that are supported by default in WebGL2.

Const WEBGL2_EXTENSIONS

WEBGL2_EXTENSIONS: Array<string> = ['EXT_color_buffer_float','EXT_disjoint_timer_query_webgl2','EXT_texture_filter_anisotropic','OES_texture_float_linear','OES_texture_half_float_linear','WEBGL_compressed_texture_astc','WEBGL_compressed_texture_atc','WEBGL_compressed_texture_etc','WEBGL_compressed_texture_etc1','WEBGL_compressed_texture_pvrtc','WEBGL_compressed_texture_s3tc','WEBGL_compressed_texture_s3tc_srgb','WEBGL_debug_renderer_info','WEBGL_debug_shaders','WEBGL_lose_context',]

All extensions specified for WebGL2. This array is used to verify extension queries in WebGL2 contexts.